The gap between raw simulator captures and a store-ready gallery used to be a weekend. With a repeatable workflow it is a morning. Here is the sequence we use.
Capture the right screens first
Before any design, decide the story your first three screens tell: the problem, the product, the proof. Capture those from the simulator at full resolution, then grab the supporting screens. Knowing the order up front saves a lot of re-shooting.
Start from a template, not a blank canvas
A designed template gives you hierarchy, spacing, and type that already work. Drop your captures onto the frames, and most of the visual decisions are made. You are editing, not designing from zero.
Edit copy last, once the layout is set
With the screens in place, write the captions to fit the space you can see. Short, strong, and legible at thumbnail size. Then add languages and export every size in one pass. What used to be the whole weekend is now the last twenty minutes.
Turn raw captures into a finished, localized set in one sitting. Start free with a template.
