Real device accuracy
Every frame is a real Apple size at the exact resolution App Store Connect expects, so exports pass on the first try.
ScreenMocks exists for one reason: preparing an App Store gallery should not take longer than the feature you are shipping.
Every launch ended the same way. The app was ready, and then a full weekend disappeared into a design tool, lining up device frames by hand, retyping captions for each locale, and re-exporting a dozen sizes whenever one word changed.
So we built the tool we wanted. Start from a designed template, drop in your screens, and let one project render every size and every language in a single pass. Change a caption once and it updates everywhere.
ScreenMocks is opinionated about the things that matter, exact Apple sizes, clean typography, real localization, and flexible about everything else. It should feel like a well-made tool, not a template you fight.
The principles behind every template, frame, and export.
Every frame is a real Apple size at the exact resolution App Store Connect expects, so exports pass on the first try.
One design renders all 48 locales, text and screens. Per-language overrides handle the markets that need a different word.
A localized set that used to take a weekend takes an evening, and every layer stays editable in a live canvas.
Your projects are yours alone: nobody else can open them, and rendering and export happen in your own browser. Your unreleased app stays yours until you publish it.
Solo indie developer
I ship apps on my own, so I know exactly how the last mile before a launch feels. ScreenMocks is the tool I kept wishing existed at 1am the night before submitting. If it saves you an evening, it did its job. Tell me what would make it better, I read every message.
Pick a template, drop in your app, and watch a full localized set come together.